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Calculus for computer graphics second edition

John Vince - Nama Orang;

Students studying computer animation and computer games have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces, and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems. The author draws upon his experience in teaching mathematics to undergraduates to make calculus appear no more challenging than any other branch of mathematics. He introduces the subject by examining how functions depend upon their independent variables, and then derives the appropriate mathematical underpinning and definitions. This gives rise to a function’s derivative and its antiderivative, or integral. Using the idea of limits, the reader is introduced to derivatives and integrals of many common functions. Other chapters address higher-order derivatives, partial derivatives, Jacobians, vector-based functions, single, double and triple integrals, with numerous worked examples, and over a hundred illustrations. Calculus for Computer Graphics complements the author’s other books on mathematics for computer graphics, and assumes that the reader is familiar with everyday algebra, trigonometry, vectors and determinants. After studying this book, the reader should understand calculus and its application within the world of computer games and animation.


Ketersediaan
#
eBook 006.6 JOH c
14000085
Tersedia
Informasi Detail
Judul Seri
-
No. Panggil
006.6 JOH c
Penerbit
Switzerland : Springer., 2019
Deskripsi Fisik
306 hlm
Bahasa
English
ISBN/ISSN
9783030113766
Klasifikasi
006.6
Tipe Isi
text
Tipe Media
-
Tipe Pembawa
-
Edisi
Ed. 2
Subjek
Sistem Informasi
FT
ebook
Info Detail Spesifik
-
Pernyataan Tanggungjawab
John Vince
Versi lain/terkait

Tidak tersedia versi lain

Lampiran Berkas
  • Calculus for computer graphics second edition
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